Save management
Save Management
Dreamcast games store their progress on the Visual Memory Unit, a small removable card that slots into the controller. Managing those saves well protects you against the two biggest threats to your data: limited card space and the VMU's own draining clock battery. software
Understanding the space limit
Each VMU holds 128 KB of storage, divided into 200 blocks. Some games consume a surprising number of blocks for a single save, and a few reserve extra space for mini-games or extra content. When a card fills up you must delete old data or move it elsewhere before a new save will fit.
Backing up and transferring
Saves can be copied between two VMUs using a game's own file menu, but this is slow and limited. Homebrew tools make it far easier:
- DreamShell's VMU Manager copies saves to and from an SD card.
- Dedicated backup utilities dump entire cards to a single archive file.
- A PC-side card reader can pull saves off the VMU directly on supported hardware.
Good habits
Keep at least one spare VMU formatted and empty. Back up important saves to storage before experimenting with homebrew, since a malfunctioning program could overwrite blocks. Label your cards so you know which holds which game.
Watch the battery
A VMU with a dead coin cell loses its clock and beeps, but the saved game data itself is stored in non-volatile memory and survives. Replace the battery to restore the clock and screen features.